package se.liu.oschi129.game.objects.blocks.breakable;

import se.liu.oschi129.animation.animationspace.AnimationSpace;

/**
 * This is a predefined breakable block with the animation img_block10
 */
public class ObjectBreakableBlock09 extends ObjectBreakableBlock {

	public ObjectBreakableBlock09(double x, double y) {
		super(AnimationSpace.get("img_block09"),true,x,y,16,16);
		for (int i = 0; i < 4; i++)
			addPart(new ObjectBreakableBlock09Part01(0,0));
	}
	
	public ObjectBreakableBlock09(boolean visible, double x, double y) {
		this(x,y);
		setVisible(true);
	}
	
}
